Devil May Cry Tried to use Nero's claw glitch in a combo |
- Tried to use Nero's claw glitch in a combo
- Yes
- I've been growing out my hair for 7 months in order to achieve Dante's haircut
- Ms. Goldstein
- Chad Vergil says hello!
- Ifrit + Meteor Glitch = Nelo Angelo 3 DMD toasted in a minute
- Dante goes home
- BANG BANG BANG
- My DMC3 Dante Drawing for Inktober
- Alastor meme.
- King of Underworld VERGIL.
- Darkside Studio is also coming up with a DMC4 statue for Vergil too and they are asking people to vote for the preferred scale
- After 20 failed attempts, my first No-Hitter!
- Vergil x Demon Slayer :)
- Shirtless Nero Mod Showcase
- Where can I find the offical extended mix of the Devil's Never Cry battle theme? (DMC5 variant)
- How do I play this game so I don't feel like I'm just mashing triangle over and over?
- Devil May Cry 5: Nero's Deadweight
- DMC5 - Bullying Goliath - Variable Loadouts! - No Damage (4K 60fps) (+Parry Guides Project Update)
- Mechanics through the Ages
- Age old tactics
- UK Meet- Talking to some familiar faces via Skype
Tried to use Nero's claw glitch in a combo Posted: 05 Nov 2019 08:03 PM PST
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Posted: 06 Nov 2019 09:43 AM PST
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I've been growing out my hair for 7 months in order to achieve Dante's haircut Posted: 06 Nov 2019 10:43 AM PST
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Posted: 06 Nov 2019 06:43 AM PST
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Posted: 06 Nov 2019 07:01 AM PST | ||
Ifrit + Meteor Glitch = Nelo Angelo 3 DMD toasted in a minute Posted: 06 Nov 2019 06:58 AM PST
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Posted: 06 Nov 2019 08:51 AM PST
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Posted: 06 Nov 2019 02:39 PM PST
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My DMC3 Dante Drawing for Inktober Posted: 06 Nov 2019 04:51 PM PST
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Posted: 06 Nov 2019 11:39 AM PST
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Posted: 06 Nov 2019 12:20 AM PST
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Posted: 06 Nov 2019 10:21 AM PST
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After 20 failed attempts, my first No-Hitter! Posted: 06 Nov 2019 01:15 PM PST
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Posted: 06 Nov 2019 05:28 PM PST
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Posted: 06 Nov 2019 03:40 PM PST
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Where can I find the offical extended mix of the Devil's Never Cry battle theme? (DMC5 variant) Posted: 06 Nov 2019 11:51 AM PST DMC5 did it the best imo and I can't find a single upload of this extended version. [link] [comments] | ||
How do I play this game so I don't feel like I'm just mashing triangle over and over? Posted: 06 Nov 2019 03:30 PM PST First DMC game. I'm liking it so far OK, but don't really feel like I'm playing it correctly, and the game can't be bothered to teach. I just beat mission 8 if that gives you an idea of where I'm at. I feel like I just keep doing the same few things over and over again. I've got: either use the R1+circle thing to get close or the R1+forward+triangle thing to lunge at them. I pretty much always start with one of these to close the distance. Then I've got a few variations of mashing triangle at varying timings for "combos". Sometimes I launch an enemy in the air and then jump and do one of the air moves. And...that's about it. The gun feels fairly worthless. I admit, I'm probably too conservative with the arms, but I use them occasionally when the enemies are bigger. [link] [comments] | ||
Devil May Cry 5: Nero's Deadweight Posted: 06 Nov 2019 06:29 AM PST
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DMC5 - Bullying Goliath - Variable Loadouts! - No Damage (4K 60fps) (+Parry Guides Project Update) Posted: 06 Nov 2019 12:09 PM PST
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Posted: 06 Nov 2019 03:35 PM PST I tried looking through posts on here, and while there was some breakdown for 5 and wants for Nero in the future, I didn't really see any discussions on mechanics throughout the games. I am not a good DMC player overall. I can weasel out some S ranks for most all missions and difficulties in each game, but it takes some effort cause I have never wrapped my head around various mechanics. I personally found 3 and DmC to be the easiest to play and do well in. I'm telling you all this as a disclosure that I don't have a lot of input to give... BUT I am curious to know what the community thinks about: What mechanics did you like most from the series as a whole? What mechanics would you tweak? Which would you remove or what you like to add? As a side bit, I think 5 could've been better if each character had been given 20 chapters so you could've played through with one character in a more "complete" manner. We could get a good handle on their gameplay and allowed sections of the story (specifically V's) to be flushed out more. I bring this up as I feel both Nero and (as little as it matters) V could've been mechanically expanded quite a bit. [link] [comments] | ||
Posted: 06 Nov 2019 07:58 AM PST
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UK Meet- Talking to some familiar faces via Skype Posted: 06 Nov 2019 08:06 AM PST
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