• Breaking News

    Wednesday, February 12, 2020

    Devil May Cry Wednesday Q&A Megathread - Ask your questions here!

    Devil May Cry Wednesday Q&A Megathread - Ask your questions here!


    Wednesday Q&A Megathread - Ask your questions here!

    Posted: 12 Feb 2020 06:33 AM PST

    To help our users get their many questions answered, we have implemented weekly Wednesday Q&A megathreads!

    FAQ

    submitted by /u/AutoModerator
    [link] [comments]

    We did it !!

    Posted: 12 Feb 2020 07:22 PM PST

    Master Saitama would be proud.

    Posted: 12 Feb 2020 10:32 AM PST

    Nero looks like a straight-up villain in this buster grab.

    Posted: 12 Feb 2020 06:13 AM PST

    The most stylish way I finished off a boss in DMC4.

    Posted: 12 Feb 2020 06:37 AM PST

    If V had wings

    Posted: 12 Feb 2020 07:38 PM PST

    The Legendary Black Swordsman Guts

    Posted: 12 Feb 2020 11:13 AM PST

    GAMERS RISE UP

    Posted: 12 Feb 2020 06:13 AM PST

    Eliminate all

    Posted: 12 Feb 2020 08:41 PM PST

    It's curious

    Posted: 12 Feb 2020 02:24 PM PST

    Judgement Cut

    Posted: 12 Feb 2020 08:46 PM PST

    Parrying Cavaliere Angelo is ear porn

    Posted: 12 Feb 2020 07:54 AM PST

    DMC and Berserk! Two things I never thought would work together...but it does so well

    Posted: 12 Feb 2020 06:14 PM PST

    WHAT IN DAMNATION IS THIS!?

    Posted: 12 Feb 2020 08:26 AM PST

    How many times have we fought?

    Posted: 12 Feb 2020 12:27 PM PST

    Mom said it's my turn on the Xbox

    Posted: 12 Feb 2020 11:30 AM PST

    It's not such a spectacular combo but I was surprised to beat the Fury so fast

    Posted: 12 Feb 2020 11:09 AM PST

    DMC Themes (Fairly Lengthy)

    Posted: 12 Feb 2020 06:59 PM PST

    The DMC series is sorta magical to me in more ways than one. Combat is the primary focus of course but I feel DMC is smarter with its plot and subtext more than people give credit for. Not to say the writing is outstanding necessarily but everything around it and what's implied. Being a fan of the series for 10+ years, I sorta wanted to unfold my thoughts on each game and talk about them thematically. While there are obvious similarities and such I feel each one (including 2 and the reboot) do have a theme that revolves around the main theme of the series which is humanity. I want to go on record that I am no means a genius at these interpretations but I feel they can maybe give you a conclusion to your own feelings for the games as a result. Here it goes...

    1. Devil May Cry 1's theme is commitment. Not necessarily a Oedipus-like coupling with Dante and Trish like the ending sorta flirts with, but the simple commitment of Dante's way of doing his job on Mallet Island. He lets nothing stand in his way and he destroys demons very cut and dry. There is some cheeky banter or taunting, but largely his actions in the game make him more serious in his work. A sign that he likes what he does but doesn't have to say it at all. Dante is committed to destroying Mundus after killing Griffon not so much Griffon's himself but because he has seen what Mundus has done to the demons. Vergil's third fight is the catalyst of how Dante upholds his father's own actions and is committed by the end to stop Mundus once and for all. It's how he spares Trish's life after Nightmare because he doesn't want to lose his mom again. He is completely in the zone of what he must do that something like Trish, despite being a demon, is a line he won't cross.

    Once again commitment. He's doing his job to the demon that TECHNICALLY told him where to find Mundus and what he means to Dante through Sparda. It's when he thinks Trish dies and cries out is when Dante feels the heavy cost to his mission weigh down on him. Even then he knows what he must do and escape to live for himself. Mundus refuses to be taken down and tries everything to kill Dante: his minions, himself twice, Vergil and Trish, hell the castle itself. It's a giant clash of power control that shows Mundus' pride be his downfall. It seems hard to consider but I feel it's underappreciated in the fandom because of how people love more of 3-5 instead. It's a simple but effective way to convey Dante handles himself just fine and his duty is tied to more than a job to be paid, but a wish to fulfill and honor.

    1. Devil May Cry 2's theme is acceptance. Despite 2 being the POS it is, I have to admit (grasping at straws though) there is something here to suggest that is the theme. For Dante its coming to grips with what he did in 1 that makes him fully accept his place as a devil hunter. He obviously cares for Lucia and Matier well enough to do the job, but he seems to only do anything because it's what he has to do. He took down the equivalent of God as Mundus so he is fully capable of killing another imposter. He no longer taunts, downgrades his moves, guns and so on and feels like he expects anything to happen and no longer bothers with questioning anything (aka the rushed development). The coin toss doesn't really matter but just means he goes with whatever flow he wants. It's accepting that in the end of the game (and once was the timeline we understood) that Dante just going into Hell and that was it. His actions led him to just find no more of a reason to protect humanity. He doesn't give up he just knows that he has to do this because he's the only one who can AND done it before.

    Lucia is quite a different story. To be honest, I love the concept of Lucia. Bad execution aside, Lucia is one of the most tragic characters in DMC second to Vergil. She was raised as a hunter herself by Matier but when learning the truth from Arius that she's a man-made demon, it acts as a cancer to her throughout the rest of the game. The feeling that one day she will become a demon fully and attack people like Matier and Dante is something she doesn't want to be, but she comes to grips with it by the time Dante goes to fight Argosax. Dante has long accepted who he is and merely telling her that she is no different is what makes her reconsider. That reconsidering is what makes her run to the motorcycle of Dante outside hopeful even if 5 and the rearrange of the canon. It's a sign presumably to say they come to an understanding. Unfortunately 2 is not good of a game at all and alot of this is pretty hard to consider in the first place. I just wish there was more to it.

    1. Devil May Cry's theme is maturity. Everyone all succeed or fail at becoming mature by the end. Dante and Vergil is very basic: Dante is a brash, cocky and could care less about anything that happens aside from fighting Vergil. Vergil seeks power by erecting the Teminegru to get Force Edge. Vergil is calm, cool and honorable. The true wedge and turning point for their characters lie squarely on Arkham and Lady. Arkham is with Vergil because he knows the legends of the tower and has a bloodline that he used his dark arts to sacrifice Lady's mother, while Lady gave no shits about Dante until he became more and more prevalent to her goal to kill her father. These two pairs intersect by the following: Dante learns from Lady that stopping a family member does not have to be done by killing them unless they absolutely have to, and that he must have a clear goal and purpose to why he does anything in life (given his carefree attitude most of the game). Lady is carefree as well, but learns from Dante that he is not just a demon but more of a human than her mortal father ever has been (the line she basically says at the end of the game to prove that) and why she personally has to kill him of which Dante and Vergil grant her for their own reasons. In a way, they work and learn from each other while still learning on their own and by the end turn out to work out as a unlikely duo caught in difficult circumstances. Hence they mature by the end but at a cost of losing someone they love despite how they clearly do not want to.

    Arkham and Vergil fail then because they never truly work together. Yes the tower erected was by both of them but they betray each other when they deem each other useless. Arkham being Jester shows his immaturity despite being the oldest of the four and also his deception the hardest for the other three to consider. It's when he turns into a monstrosity with Force Edge shows his true form as a demon or lack of one, because he is human and the demon form is impossible to truly know what it truly is. Arkham fails to do the most basic of mature things and dies by Lady in poetic justice. Vergil fails because he truly is obsessed with his goal to the point of not even considering anyone worth his time unless he has a perfectly good reason too. Remember the first fight with him was only to get the amulet, the second for Dante's blood and the third for keeping the Force Edge in his possession. He honestly could care for Dante on the offset because he sees his brother only as a pawn and means of a end (much like Arkham using Lady to reawaken the portal to Hell). He only assists Dante in the fight with Arkham because he wants Force Edge that's on him, once again reinforcing that Dante means nothing to him unless convenient. Sure they make some good lines and obviously the sibling rivalry is there, but Vergil has those deep motives that make him more a demon than even Arkham, since he's willing to lay waste to human life when the tower came to life. Since we can assume he wants that power to be a reminder of his mother being killed while he was defenseless, Vergil is a the classic fallen knight that is brought down by his pride more than any clash of sword by Dante. It's when even after you beat him the third time, he has enough strength to keep his own amulet again and stay in hell. He is immature to listen to his brother's wishes to the end, leading to his damnation at the hands of Mundus and failing to grow as a person.

    1. Devil May Cry 4's theme is love. Nero loves Kyrie to the point of sacrifice and is his rock mentally throughout the game (it's when you are at the statue and hear Into Darkness play that it means we are in his state of mind). He awakens his Devil Trigger when he realizes he will die. The echoes of Vergil flow within him but it's not entirely enough to make his DT his own, instead being a phantom. It contrasts with the Order and demons perversion of love that makes Nero the "right way" to love another person. The Order itself is suppose to look at Sparda as a hero and god to pray to, hence the love people put to an idol that turns to be manipulating them for its true fell purpose of world domination. Angus has a twisted taste in pseudoscience that makes mechanical abominations like Cutlasses, Gladiuses and the Angelo knights. It's when he asks Dante what demons lack, the answer is love. He dies by the man who (now that we know from 5 basically) knew Nero was his family and only by giving a chance to love again is what gives him any motivation to deal with the Order overall. Dante practically loves Nero enough to entrust Yamato to him which is a pretty big deal considering the past three games. Credo loves his sister and Order, but that becomes a clash of ideals when Sanctus uses Kyrie for luring Nero out with his arm. Credo put his love of the collective over his own personal feelings and dies when he could have had a chance to make things right. Sanctus himself of course mocks the idea of love with Nero at the end because he thinks it brings only weakness. That power and manipulation is what makes right. And we all know that turns out.

    The humans also mentioned are perversions of their own forms, using their own demonic forms to show perhaps a lack of love to their human form. That they see their human form at best (Credo's case) a front to make those who respect and love him or worst (Agnus and Sanctus's case) use it only as a means of trickery and hiding their real ugly forms. The demons are no different. Berial comments on avenging his compatriots killed by Dante but being a conqueror of hell makes it seem like he wasn't gonna treat them well in the first place. Honorable but NOT love. Dagon/Bael use Rusalkas as sexual lures to get people off guard and eaten. Using lust and sexual desire as a means to an end. Even when Bael tells Nero his brothers will kill him, you could argue they wouldn't really avenge him because they are just as much as a douche as he is. Echidna perverts her body and uses her Chimera seeds to make her own "children", a twisted concept of love through conceiving and relationships. The fact her children are parasites that latch onto other demons is fitting and her constant need to want them to seek out people shows she is a hussie and a lacks any real respect or consent for others. The demons in general lack any type of love and technically can do damage to each other in game. They sometimes fight each other to which was a first for the series (Angelos vs anything essentially).

    1. DmC's theme is rebellion. The entire design of the game is built on the idea that the reboot defies the main series in every way, which is why many fans do not like it (although I think it's a good game if underwhelming). Dante is given a more rebellious look, attitude and mindset that makes him a punk to modern society. The Order now is a organization of freedom firefighters that might have been a slight at the Order of DMC4, but Vergil and Kat helm it and use to fight those in power. Vergil is willing to be rebellious for his only true goal which is to rule (completely going against everything Kat and Dante work for). Kat only rebels because of her trauma as a child and seeing Dante as a genuinely good person in comparison to everyone else by the end. It also helps that she's human and her Wiccan nature is to show her different side to seeing Limbo. Limbo is ironically a place of complete control, dominance and subjugation, the least likely thing in a plane that has demons and chaos. Mundus is a business man who owns everyone basically, Lilith is a nightclub owner who probably owns everyone's pleasure, Bob Bargas owns Raptor news and controls everyone's views on events that happen, cameras are demons and so on.

    Dante entering it acts as a disruption to the structure and makes everyone in it try to kill him. It's this that makes Dante be seen as a terrorist and monster in the public, a common rebel persona that people see only as a means to destroy. In the end the truth of Limbo is shown to the world and chaos fully engulfs it as a result. Even Vergil's Downfall also plays a part too as Vergil learns to forsake his heart to those he cared for and basically rebels against himself to get more power. He just rebels in the most prideful and selfish way imaginable, making him more demonic than before. The music is also rebellious to tradtional dmc music and uses licensed works by Noisia and Combichrist instead (great soundtrack I have to admit). The fact it's a reboot in the first place and the controversies made by Tameem's statements shows an irony towards both fans and Ninja Theory as a result. The backlash is still going to this day and in a way is the most rebellious and human thing we do when we have massive issues with what we don't like.

    1. Devil May Cry 5's theme is family. The plot revolves around Nero, (V)ergil and Dante being the Sparda descendants and how old and new ideals clash. The ladies of the game all represent the past games in their own way (Trish from 1, Lady from 3, Kyrie and Nico from 4 with Nico being a sorta human incarnation of the Divinity statue visually) but they are largely put to the side to focus on the Sparda kin. Dante has become bored and tired of the world being saved by him but when given info by V of Vergil, despite what he knows Vergil does best, he must end this once and for all. Not because he has to but he needs to. He wants to stop his brother but this time he must kill him, which hurts the lesson he learned from Lady in DMC3. (V)ergil has been weakened extremely by Dante twice in his lifetime and only through sacrificing his human side with Yamato can he achieve pure demonic form as a last resort. V represents the humanity of Vergil and Nightmare, Shadow and Griffon are all of his subconscious when being Nelo Angelo, staying true to the timeline. When V talks to Dante, he largely avoids him in contrast to Nero where he sticks close to him until they get to the next task at hand. Nero even goes as far as carrying V when he is crumbling away.

    Nero of course is the central character to the entire plot of the game. He ultimately stops Dante and Vergil from killing other because they have lost their way on different means and doesn't want his family to perish and ironically give him that same feeling Dante had prior to Nero in 4. Lady even chimes in how killing Vergil would make him regret his actions later in life much like her own killing of Arkham in 3. Nero even gets full Devil Trigger as a result of saving them because of it. The two older Sons of Sparda clash on old habits that they can't break, forgoing what they once learned from 1 and 3 and instead think grudges define them. Nero is the new generation that wants the cycle to break and stop, even if it means beating up both of them in the process, paralleling with the final fight with Vergil in 3. Dante has long since stopped caring for what happens in the world, he has let time make him desperately seek closure when he shouldn't let it happen. Vergil fails to learn that power cannot make you truly powerful despite eating the fruit, taking Yamato back from Nero and coming back by V and Urizen fusing. Both Sons fail to learn better and it takes the next in line to set them straight.

    Demons are a sort of a family like system only by the Qliphoth itself. Goliath, Nidhogg, Artemis, Caviliere, Malphas, King Cerberus and Gilgamesh all provide some part of connection to the tree that doesn't connect to each other personally but thematically. The irony of course is it's all by the tree and Vergil himself and don't have a real connection to each other when being pawns. Goliath wants it all for himself while Nidhogg and Gilgamesh all to themsellves, Artemis and Cavaliere are merely pawns of Lady and Trish being used for power sources, Malphas and King Cerberus are the only ones that try to support Vergil's goals in some way whether guarding or plotting. The point is they serve as apart of the tree literally and to Vergil controlling it all. There is even a sorta familial structure among demons too. Fury, Chaos and Rages are all lizard like to each other, Caina, Antenora and Judecca share a biblical reference, Empusas to Empusa Queens have a hierarchy, and Proto and Scudo Angelos work together if possible much like Bianco and Alto Angelos did in 4. Once again though the family like system is twisted because they are demons and lack actual care or emotion when they die in droves.

    Anyways that's all I wanted to really open up about. I hope you enjoyed and please feel free to give your own ideas in the comments. I want to hear some of your interpretations!

    submitted by /u/REDMCJamboree
    [link] [comments]

    GET THIS WORK!!!

    Posted: 12 Feb 2020 11:56 AM PST

    Should Vergil stick with just Yamato to be upgraded and not get much Devil Arms as Dante does?

    Posted: 12 Feb 2020 07:34 PM PST

    What if Vergil gains a new ability to change Yamato's form? Since DmC's Rebellion anyway.

    Plus for Concentration to blended with V's poetry and to have his own Style Gauge as Dante.

    • Dark Slayer
    • Doppelganger
    • Summoner
    • "Royal Guard"

    What if he gets new gauntlets & greaves? Just those?

    submitted by /u/henshinslayer
    [link] [comments]

    Nero and Vergil sharing a bonding moment

    Posted: 11 Feb 2020 10:28 PM PST

    Miss and Mister Play DMC5

    Posted: 12 Feb 2020 06:00 PM PST

    Dante makes the angels burn and the devils cry (Nelo Angelo DMD)

    Posted: 12 Feb 2020 12:02 PM PST

    My ideal cast for a live action DMC movie/TV series! Part 3b - Order of the Sword (Based on DMC4)

    Posted: 12 Feb 2020 04:11 PM PST

    No comments:

    Post a Comment